Contents
ΒΆ
Introduction
About
How to clone
How to run
The NES object
Creating a NES object
Loading a NES object
Methods
Generic methods
Horizontal interpolation
Spatial join
Vertical interpolation
Formats
CAMS RA format
CMAQ format
MONARCH format
WRF CHEM format
Projections
Default projection
Regulat lat lon projection
LCC projection
Mercator projection
Points projection
GHOST projection
Providentia projection
Rotated projection
Rotated nested projection
Contributing
CHANGELOG
1.1.4
1.1.3
1.1.2
1.1.1
1.1.0
1.0.0
Authors
NES
Navigation
Introduction
The NES object
Methods
Formats
Projections
Contributing
CHANGELOG
Authors
Related Topics
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