- 25 Mar, 2011 1 commit
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Danny Auble authored
BLUEGENE - fixed some issues where the bgq world wasn't always circular. You can't readily make a mesh that wraps around the horn yet, but the logic is better to handle that case. We need to make it so we look for a less amount of passthroughs to make things better there.
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- 24 Mar, 2011 5 commits
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Moe Jette authored
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Phil Eckert authored
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Danny Auble authored
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Danny Auble authored
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Moe Jette authored
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- 23 Mar, 2011 6 commits
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Danny Auble authored
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Moe Jette authored
re-arrange some job_update code so that a job's required nodes and partition can both be changed in a single RPC. The previous code modified the partition first and reported an error if the orignal required nodes were not in the new partition.
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Moe Jette authored
was previously disabled since Moab stored the QOS within the Comment field.
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Phil Eckert authored
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Moe Jette authored
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- 22 Mar, 2011 11 commits
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Phil Eckert authored
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Danny Auble authored
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Phil Eckert authored
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Danny Auble authored
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Danny Auble authored
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Danny Auble authored
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Phil Eckert authored
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Phil Eckert authored
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Moe Jette authored
The change resulted in some cases where job steps were allocated zero CPUs on some nodes.
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- 21 Mar, 2011 4 commits
- 18 Mar, 2011 9 commits
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Moe Jette authored
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Moe Jette authored
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Moe Jette authored
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Moe Jette authored
this should have no impact on a live system.
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Moe Jette authored
allocate tasks in blocks of the plane size.
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Danny Auble authored
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Moe Jette authored
dependency that can not be satisfied.
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Moe Jette authored
just setting the priority to 1.
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- 17 Mar, 2011 4 commits
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Danny Auble authored
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Danny Auble authored
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Danny Auble authored
BLUEGENE - Added debug flags for compiling C++ code and also added logging to another file for the bridge
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